Grenades, ExpPacks & Vehicle Explosions

Started by Tuesday, 12 December 2013, 01:48:56 PM

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Tuesday

Grenades and ExpPacks now do damage vs infantry as well as vehicles and vehicles have their explosions back. I removed the previous mods to go back to the originals to add more variety to gameplay.

Pepper

Quote from: Tuesday on 12 December 2013, 01:48:56 PM
Grenades and ExpPacks now do damage vs infantry as well as vehicles and vehicles have their explosions back. I removed the previous mods to go back to the originals to add more variety to gameplay.
i think that nades should be disabled from berlin and stalingrad

NeXus

If you disable nades, snipers, machine guns and bazooka users will have disadvantages against expack users.

I prefer to limit the amount of nades on 2 or 3 so that people cannot rape for example bases with nades.
Maybe the same for expacks but definetely for nades.

Pepper

Quote from: NeXus on 12 December 2013, 08:27:00 PM
If you disable nades, snipers, machine guns and bazooka users will have disadvantages against expack users.

I prefer to limit the amount of nades on 2 or 3 so that people cannot rape for example bases with nades.
Maybe the same for expacks but definetely for nades.
not really because with expacks, you cant throw them far, and you have to throw them, switch to the plunger and hit it again, in which time you would have been hit by a one shot sniper bullet, nades are a pain in the ass because they can just be thrown, which leads to nade spamming which on berlin and stalingrad is not good at all, other maps they are needed for tanks and things

NeXus

That is obvious that you cannot throw expacks lmao.

Disadvantages occur for instance in short distance fights or against vehicles. Snipers or medics are way easier to kill by expacks, fastly and effectivly. Moreover players could use camp advantages with expacks, one more reason to keep the nades in, very effectiv against campers.