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Servers => Battlefield 1942 => Topic started by: Razor on 10 July 2013, 08:25:13 PM

Title: Omaha Beach
Post by: Razor on 10 July 2013, 08:25:13 PM
I was thinking we could add this to the map rotation sometime.
Title: Re: Omaha Beach
Post by: Tuesday on 10 July 2013, 08:53:01 PM
What ideas do you have for it?
Title: Re: Omaha Beach
Post by: Pepper on 10 July 2013, 10:26:54 PM
Maybe one of the smaller american ships in the air? And also make the german base so it cant be capped too?
Title: Re: Omaha Beach
Post by: Razor on 10 July 2013, 11:15:38 PM
Well the omaha we had before w/ the ship  in air alot of the players tend to spawn kill
Title: Re: Omaha Beach
Post by: Chris on 10 July 2013, 11:55:52 PM
How about flying ships for both sides.
Title: Re: Omaha Beach
Post by: Razor on 11 July 2013, 12:23:22 AM
I kinda hate  the flying ship idea I liked how SL and Dn had with the bunkers spawns for each side
Title: Re: Omaha Beach
Post by: harry sniper on 11 July 2013, 07:17:47 PM
maybe make it so the distance between the ships is not jumpable so it is a sniper combat
Title: Re: Omaha Beach
Post by: Gh0st on 11 July 2013, 09:11:23 PM
Quote from: Razor on 11 July 2013, 12:23:22 AM
I kinda hate  the flying ship idea I liked how SL and Dn had with the bunkers spawns for each side
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Title: Re: Omaha Beach
Post by: The Punisher on 16 July 2013, 07:40:23 PM
we would need a knifing area for...knifers
Title: Re: Omaha Beach
Post by: harry sniper on 16 July 2013, 09:30:19 PM
Quote from: The Punisher on 16 July 2013, 07:40:23 PM
we would need a knifing area for...knifers
with an observation post to watch as well 
Title: Re: Omaha Beach
Post by: The Punisher on 16 July 2013, 11:25:03 PM
Quote from: harry sniper on 16 July 2013, 09:30:19 PM
Quote from: The Punisher on 16 July 2013, 07:40:23 PM
we would need a knifing area for...knifers
with an observation post to watch as well
meaning adding buildings...??? like bunkers :) *looks at a dead fox*
Title: Re: Omaha Beach
Post by: harry sniper on 17 July 2013, 08:48:39 PM
basiacally opening a small circle of the map putting a small village there and making it so no one can get in or out to or from the the rest of the map u wanna knife or fight there u spawn there
Title: Re: Omaha Beach
Post by: Pepper on 17 July 2013, 10:54:36 PM
Quote from: harry sniper on 17 July 2013, 08:48:39 PM
basiacally opening a small circle of the map putting a small village there and making it so no one can get in or out to or from the the rest of the map u wanna knife or fight there u spawn there

I am actually totally against this, to me it divides up the map and if there are not enough people on makes it boring and drag, all these 'inf' bubles you guys talk on about, would make the maps boring
Title: Re: Omaha Beach
Post by: Chris on 17 July 2013, 11:08:17 PM
Quote from: Pepper on 17 July 2013, 10:54:36 PM
Quote from: harry sniper on 17 July 2013, 08:48:39 PM
basiacally opening a small circle of the map putting a small village there and making it so no one can get in or out to or from the the rest of the map u wanna knife or fight there u spawn there

I am actually totally against this, to me it divides up the map and if there are not enough people on makes it boring and drag, all these 'inf' bubles you guys talk on about, would make the maps boring

And ruin the map.
Title: Re: Omaha Beach
Post by: harry sniper on 18 July 2013, 06:24:52 PM
gotta admit that was a silly idea but maybe connected to the main map with spawns maybe around the corner of the actual landing craft zone raise up  a bit of land above sea lv and make a small village with 1-2 watch towers
Title: Re: Omaha Beach
Post by: Tuesday on 18 July 2013, 06:54:38 PM
Adding/moving buildings would not be server side.
Title: Re: Omaha Beach
Post by: Luke on 18 July 2013, 07:12:01 PM
Quote from: harry sniper on 18 July 2013, 06:24:52 PM
gotta admit that was a silly idea but maybe connected to the main map with spawns maybe around the corner of the actual landing craft zone raise up  a bit of land above sea lv and make a small village with 1-2 watch towers
Not many people would use those unless they were forced to.
Title: Re: Omaha Beach
Post by: harry sniper on 18 July 2013, 08:07:05 PM
Quote from: Tuesday on 18 July 2013, 06:54:38 PM
Adding/moving buildings would not be server side.
u mean that every body would need the map changes on their pc?
Title: Re: Omaha Beach
Post by: Luke on 18 July 2013, 08:42:21 PM
Quote from: harry sniper on 18 July 2013, 08:07:05 PM
Quote from: Tuesday on 18 July 2013, 06:54:38 PM
Adding/moving buildings would not be server side.
u mean that every body would need the map changes on their pc?
Kinda.. Making something server side is like coding the maps and creating a new patch file. And what he is saying is that adding/moving buildings wont work on a server, i think.. Im still a noob in modding lol
Title: Re: Omaha Beach
Post by: Pepper on 18 July 2013, 08:45:59 PM
Quote from: harry sniper on 18 July 2013, 08:07:05 PM
Quote from: Tuesday on 18 July 2013, 06:54:38 PM
Adding/moving buildings would not be server side.
u mean that every body would need the map changes on their pc?

Yes, which means it will NOT be happening, if we had maps like that it would stem what can be little enough traffic to the server as it is, we dont need to stop anymore people joining.
Title: Re: Omaha Beach
Post by: Chris on 19 July 2013, 05:06:40 AM
Quote from: Pepper on 18 July 2013, 08:45:59 PM
Quote from: harry sniper on 18 July 2013, 08:07:05 PM
Quote from: Tuesday on 18 July 2013, 06:54:38 PM
Adding/moving buildings would not be server side.
u mean that every body would need the map changes on their pc?

Yes, which means it will NOT be happening, if we had maps like that it would stem what can be little enough traffic to the server as it is, we dont need to stop anymore people joining.

Lets start that by letting in Knife Fight
Title: Re: Omaha Beach
Post by: harry sniper on 19 July 2013, 10:15:11 AM
maybe the ships form the knifing is a good idea
Title: Re: Omaha Beach
Post by: The Punisher on 19 July 2013, 11:57:01 PM
in the water, put 2 carriers like the battleships, side by side and connected, make them spawn with no planes, and theres a kifing spot
Title: Re: Omaha Beach
Post by: Luke on 20 July 2013, 03:29:49 AM
The question is, where would all of this go? Theres only so much land available
Title: Re: Omaha Beach
Post by: The Punisher on 20 July 2013, 03:47:51 AM
Quote from: Luke on 20 July 2013, 03:29:49 AM
The question is, where would all of this go? Theres only so much land available
well make the beach allied main base, take away the boat and put the carriers there
Title: Re: Omaha Beach
Post by: Luke on 20 July 2013, 04:51:51 AM
Quote from: The Punisher on 20 July 2013, 03:47:51 AM
Quote from: Luke on 20 July 2013, 03:29:49 AM
The question is, where would all of this go? Theres only so much land available
well make the beach allied main base, take away the boat and put the carriers there
Then there would be none of the original map left. We could just have this map (if it gets added) no mods at all just keep it regular
Title: Re: Omaha Beach
Post by: harry sniper on 20 July 2013, 09:46:19 AM
just 1 carrior would be nesssercery better if it e=was floating above the fletcher
Title: Re: Omaha Beach
Post by: Pepper on 20 July 2013, 11:52:54 AM
We dont really want maps to be over modded, or they are just not the map anymore, and it can really ruin a map.

A few things are okay, but some of these ideas seem a bit wacky to me, i like the idea of spawns at each bunker in the middle.
Title: Re: Omaha Beach
Post by: Chris on 20 July 2013, 03:09:01 PM
Quote from: Pepper on 20 July 2013, 11:52:54 AM
We dont really want maps to be over modded, or they are just not the map anymore, and it can really ruin a map.

A few things are okay, but some of these ideas seem a bit wacky to me, i like the idea of spawns at each bunker in the middle.

I like that Idea
Title: Re: Omaha Beach
Post by: harry sniper on 21 July 2013, 12:04:28 AM
yeah that sounds good put u would have to remove tanks to void spawn killers
:'(
Title: Re: Omaha Beach
Post by: harry sniper on 25 July 2013, 01:14:28 PM
hep people like realitisic right so why not add more ships modded so u cant use them due to the battleships firpower being to much so just a 2 battleships in the sea and an extra destroyer
Title: Re: Omaha Beach
Post by: Luke on 25 July 2013, 03:23:40 PM
Or this map stays original
Title: Re: Omaha Beach
Post by: harry sniper on 25 July 2013, 03:39:28 PM
better with unusable ships and no vhecials so more of an infantry map  :o
Title: Re: Omaha Beach
Post by: Pepper on 25 July 2013, 03:58:40 PM
Quote from: harry sniper on 25 July 2013, 03:39:28 PM
better with unusable ships and no vhecials so more of an infantry map  :o
Im sorry but all these 'ship' ideas sound stupid to me, the map is there, you are trying to create your own playing space, taking away from
The actual map and it means people playing in different areas meaning less people in each area.
Title: Re: Omaha Beach
Post by: Kill Machine on 25 July 2013, 04:29:20 PM
Quote from: Pepper on 25 July 2013, 03:58:40 PM
Quote from: harry sniper on 25 July 2013, 03:39:28 PM
better with unusable ships and no vhecials so more of an infantry map  :o
Im sorry but all these 'ship' ideas sound stupid to me, the map is there, you are trying to create your own playing space, taking away from
The actual map and it means people playing in different areas meaning less people in each area.

Amen!

Also, I think there should be something made that Allied should be able to go easier to the bunker area. Sometimes it happens that Allied just get raped by axis because they have no chance to go up.
Title: Re: Omaha Beach
Post by: Pepper on 25 July 2013, 04:44:51 PM
Well for that kevin an idea was suggested of a spawn in each of the bunkers in the middle, so the left could be axis, and the right allied or something like that
Title: Re: Omaha Beach
Post by: harry sniper on 25 July 2013, 04:50:12 PM
ywah that's fine I have been base raped by the axis on that base to much (other server)

oh and no spawns  on other ships their just be mainly fro décor make it look like a real dday >:D
Title: Re: Omaha Beach
Post by: Kill Machine on 25 July 2013, 07:48:08 PM
Quote from: Pepper on 25 July 2013, 04:44:51 PM
Well for that kevin an idea was suggested of a spawn in each of the bunkers in the middle, so the left could be axis, and the right allied or something like that

Then you get something like Dn had.. And what you get then is spawnkilling. We can all say it won't happen but believe me, it will happen.

Or.. you could set a spawns like you see here (idk if it's possible):

(http://oi43.tinypic.com/fd7yc6.jpg)


People have to run to the bunkers to stay there.. And, the spawn are hided, so spawnkilling wouldn't be a bit hard. Axis has a bunker near it and Allied has the mountain. What do you think? I don't know if it's possible to place spawns on these places but I think this should work. :)
Title: Re: Omaha Beach
Post by: Chris on 25 July 2013, 08:14:57 PM
Quote from: Kill Machine on 25 July 2013, 07:48:08 PM
Quote from: Pepper on 25 July 2013, 04:44:51 PM
Well for that kevin an idea was suggested of a spawn in each of the bunkers in the middle, so the left could be axis, and the right allied or something like that

Then you get something like Dn had.. And what you get then is spawnkilling. We can all say it won't happen but believe me, it will happen.

Or.. you could set a spawns like you see here (idk if it's possible):

(http://oi43.tinypic.com/fd7yc6.jpg)

People have to run to the bunkers to stay there.. And, the spawn are hided, so spawnkilling wouldn't be a bit hard. Axis has a bunker near it and Allied has the mountain. What do you think? I don't know if it's possible to place spawns on these places but I think this should work. :)

I like that Idea!!!
Title: Re: Omaha Beach
Post by: Pepper on 25 July 2013, 08:42:17 PM
Quote from: Kill Machine on 25 July 2013, 07:48:08 PM
Quote from: Pepper on 25 July 2013, 04:44:51 PM
Well for that kevin an idea was suggested of a spawn in each of the bunkers in the middle, so the left could be axis, and the right allied or something like that

Then you get something like Dn had.. And what you get then is spawnkilling. We can all say it won't happen but believe me, it will happen.

Or.. you could set a spawns like you see here (idk if it's possible):

(http://oi43.tinypic.com/fd7yc6.jpg)


People have to run to the bunkers to stay there.. And, the spawn are hided, so spawnkilling wouldn't be a bit hard. Axis has a bunker near it and Allied has the mountain. What do you think? I don't know if it's possible to place spawns on these places but I think this should work. :)
no, then they would just camp in the bunkers there....
(http://gyazo.com/e72d009459be2a4ff8a45a1c06104d16.png)
those at the bunkers then have a huge advantage
you would be aswell with spawns like so
(http://gyazo.com/8e0342c76f40e4ee10627210d6344145.png)
or my personal favourite (bear with me on this one)
Two ships, in the sky. BUT.. both are upside down, so they are basically just a sky spawn like on liberation of caen, but you dont deploy a chute, put them high enough and people can land wherever.. hence stopping spawn kill
(http://gyazo.com/41942c35668f6d70bdb3888b225cfed9.png)

Like so
Title: Re: Omaha Beach
Post by: harry sniper on 25 July 2013, 10:08:19 PM
wow brilliant idea there pepper
Title: Re: Omaha Beach
Post by: Kill Machine on 26 July 2013, 12:40:34 PM
Quote
no, then they would just camp in the bunkers there....
(http://gyazo.com/e72d009459be2a4ff8a45a1c06104d16.png)
those at the bunkers then have a huge advantage
you would be aswell with spawns like so

I would rather have this, then how Dn had it. Also, there is a huge distance between these 2 points. Bigger then have both spawns on the left and right bunker.

And if you spawn in front of the hill, you can walk up on the left, and on the right. And you can try to place sandbags or something else where people can hide when they try to come up on the hill to give them a better chance to walk around in the bunker area.


And the ships idea.. Idk, it might work.





Title: Re: Omaha Beach
Post by: Pepper on 26 July 2013, 12:43:50 PM
Quote from: Kill Machine on 26 July 2013, 12:40:34 PM
Quote
no, then they would just camp in the bunkers there....
(http://gyazo.com/e72d009459be2a4ff8a45a1c06104d16.png)
those at the bunkers then have a huge advantage
you would be aswell with spawns like so

I would rather have this, then how Dn had it. Also, there is a huge distance between these 2 points. Bigger then have both spawns on the left and right bunker.

And if you spawn in front of the hill, you can walk up on the left, and on the right. And you can try to place sandbags or something else where people can hide when they try to come up on the hill to give them a better chance to walk around in the bunker area.


And the ships idea.. Idk, it might work.






the point im getting at with what you said is that there are only two ways up, both of which can be seen from the bunkers, and so if someones hiding in the bunkers it gives them a huge advantage against anyone trying to get up the hills, it would actually be worse than being spawned on the beach
Title: Re: Omaha Beach
Post by: harry sniper on 26 July 2013, 05:34:53 PM
I think upside ship idea is good but it would workh ships that aren't upside down
but wouldn't it be better to just make a spawn point in mid air  :o
Title: Re: Omaha Beach
Post by: NeXus on 26 July 2013, 06:30:06 PM
Quote from: Luke on 25 July 2013, 03:23:40 PM
Or this map stays original

Second that.
I would add:

- Nitro cars --> reach everything on the map --> won't get raped by the axis. (If it is possible just for allies.)
- remove defguns or put super guns on the map but I rather prefer the removal of the defguns
--> or put an AA gun in the allies base to destroy the defguns and the tanks if they start raping the base
Title: Re: Omaha Beach
Post by: Rex on 27 July 2013, 01:43:49 AM
I think this would be a good idea for us, and I know a lot of people like Omaha